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1. some neat things for old players - in Player Features and Ideas Discussion [original thread]
Stephanie Rosefire wrote: TL;DR: Make special blueprints (aurum purchasable only) where you could build older variants of the remodeled ships. Have the option to revert back to the old UI for nostalgia's sake. For the first point, i REALLY mi...
- by Takashi Jin - at 2014.12.03 07:01:39
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2. ORE Freighter: smaller but armored like a real capital ship - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Of course, people explain that we don't want to have giant cheap cargo ships that are also extremely durable and also allowed into highsec. I'm not sure why this is even a thing. If we don't want cheap giant freighte...
- by Takashi Jin - at 2014.12.03 06:57:32
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3. Give us back our Minmatar Outpost Girl Sign - in Player Features and Ideas Discussion [original thread]
yor fc wrote: What happened to our chick on the minmatar outpost? The sign still has "Girls" but lacks the chick that used to be on the sign. and I want to be able to buy Sisters of EVE scout Cookies...
- by Takashi Jin - at 2014.12.02 06:35:56
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4. Single IP Single Account - in Player Features and Ideas Discussion [original thread]
This is a bad idea. CCP just got finished addressing specifically the question of whether multiboxing is ok or not (it is ok.. in case you missed it) But your plan means that there will be some who have enough money for multiple internet providers...
- by Takashi Jin - at 2014.12.02 06:33:30
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5. slowly replacing drug pills with SHIP CREW (in cargohold) - in Player Features and Ideas Discussion [original thread]
great, so what do we do with all the science and biology we trained for drug and booster manufacturing? I was kind of hoping this would be expanded and there would be a smuggling sub-career.
- by Takashi Jin - at 2014.11.29 21:05:25
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6. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
-1
- by Takashi Jin - at 2014.11.29 00:51:23
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7. Hospital Ships - in Player Features and Ideas Discussion [original thread]
Reviving podded pilots? Dead is dead in eve... You come back in a new clone because they saved your consciousness at some point at a specific medical faciity. Cloning a dead body would just render a new shell of a person who looks like you did; it...
- by Takashi Jin - at 2014.11.29 00:47:16
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8. change to logi ships - in Player Features and Ideas Discussion [original thread]
Yeah I don't like it this suggesed change. I enjoy extreme niches.. you've spotted one; shield vs amor logi
- by Takashi Jin - at 2014.11.29 00:38:18
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9. Training Dummies - in Player Features and Ideas Discussion [original thread]
buy a ship hull and abandon it in space..... or use rats as your test.. this is not wow.
- by Takashi Jin - at 2014.11.29 00:34:33
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10. There should be no penalty for podding to highsec for skill books - in Player Features and Ideas Discussion [original thread]
Is this really where you want to go with this? Podding to speed you into high sec for any reason is abuse of a mechanic at the very least. Like so many things in eve, this was an unintentional boon to players in deep space. I say leave the penalty...
- by Takashi Jin - at 2014.11.29 00:31:16
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11. Please allow us to remove skills for a 50% return - in Player Features and Ideas Discussion [original thread]
-1 no pay to transfer sp... ever.
- by Takashi Jin - at 2014.01.31 00:34:00
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12. Re: Mobile Depots - in Player Features and Ideas Discussion [original thread]
Stamin Primer wrote: I was wondering if anyone else has had this same thought on Mobile Depots: that they are overpowered a tadbit. I was noticing on Singularity how people immediately drop the mobile depots and immediately change their fits un...
- by Takashi Jin - at 2013.11.21 22:39:00
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13. A New Rig - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: So suicide gankers get free pod kills as well? ...so make it not work with selfdestruct.
- by Takashi Jin - at 2013.11.21 22:35:00
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14. A New Rig - in Player Features and Ideas Discussion [original thread]
How about we add an expensive large or extra large rig to the mix that blows up in a large firey massive explosions on destruction of a ship causing damage to any ships in range and destruction of all ship modules, pods, and cargo before they can ...
- by Takashi Jin - at 2013.11.21 06:57:00
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15. Logistics Discussion - in Player Features and Ideas Discussion [original thread]
There is no serious "vibe" that says we need to nerf Logi.
- by Takashi Jin - at 2013.11.21 06:49:00
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16. Increase the model size for supercarriers and carriers. - in Player Features and Ideas Discussion [original thread]
and freighters.... since they now move even more like a lumbering whale then ever... they might as well at least look big.
- by Takashi Jin - at 2013.11.21 06:47:00
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17. Nerf AFK cloaking - in Player Features and Ideas Discussion [original thread]
This is a perception problem; you perceive anyone in local over a certain amount of time afk - you perceive anyone in local you can't find as a threat. Remove cloakers from local while they are cloaked. Your perception problems are over.
- by Takashi Jin - at 2011.06.07 20:53:00
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18. more calibration for some ships - in Player Features and Ideas Discussion [original thread]
Edited by: Takashi Jin on 30/03/2011 19:27:43 Yes, nano and ccc work with their modest 100 calibration req. However, not all t1 are created equal for calibration.. I'm sorry for the confusion but I feel all T1 should calibrate nearer to the...
- by Takashi Jin - at 2011.03.30 19:20:00
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19. more calibration for some ships - in Player Features and Ideas Discussion [original thread]
I'm looking at my poor Navy Domi and I'm shocked that there is so little calibration that I can't fit three t1 rigs. What give? Why put three rig slots on the thing if you can't fill them? So I propose that either the calibration system be scrap...
- by Takashi Jin - at 2011.03.29 19:07:00
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